November 25, 2016 · 9:14 am
This tale is told over two issues, which I read consecutively. It’s kind of a cross between Indiana Jones and the X-Files, with Hellboy fighting Nazis who have reverse-engineered an alien craft and built a fleet of saucers which they plan to use to conquer the world and establish the 1000-year Reich.
Overall, the story was very entertaining, well-written, and the artwork was great. There were also a couple themes that were addressed that I found particularly interesting.
In the first installment, when Hellboy arrives with his field partner in the Arctic, the partner, who is black, is met with racial disdain.
Oh. Didn’t think they’d be sending a colored.
What I found most striking about this short scene is that while the U.S. was fighting against an enemy that was claiming racial superiority, people in the U.S. also had their prejudices and biases. And as proven by recent events, these prejudices are still thriving in our society.
The other part of this graphic tale that resonated with me was how myths and legends are used as symbols for aspects of human consciousness.
There are, of course, countless legends about the hollow earth, and hidden passages that connect one pole to the other. I had assumed these to be a metaphor for the hidden recesses of the human mind, but they may have been a material reality.
I am reminded of the classic Journey to the Center of the Earth. I have not read the book (yet), but watched the film numerous times as a kid, fascinated with the idea that hidden below the surface of the earth was an entirely different world, populated by dinosaurs. Now as an adult, I understand the metaphor. The center of the earth is a symbol for the center of our brains, the primordial root of our consciousness, the primal animalistic part of our psyches that exists in the amygdala within the limbic cortex. The dinosaurs symbolize our collective lizard brains, a residual that we never lost through our stages of evolution.
Thanks for stopping by, and have a great day!
Filed under Literature
Tagged as 1000-year Reich, alien, amygdala, art, artwork, bias, BPRD, comics, consciousness, conspiracy, dinosaurs, earth, evolution, fantasy, film, geek, graphic novel, hellboy, hollow, Indiana Jones, Journey to the Center of the Earth, legends, limbic cortex, metaphor, mysticism, myth, Nazi, nerd, occult, paranormal, pop culture, prejudice, psyche, psychology, racism, reading, review, sci-fi, social issues, society, subconscious, symbol, symbolism, World War II, writing, x-files
October 7, 2016 · 8:00 am
I decided to wait until all three issues in this mini-series were published so I could read them consecutively, and I’m glad I did. Sometimes I forget some of the details from the earlier installments in a serialized arc.
This story is about the struggle between the conscious mind and the primordial shadow part of the psyche. The main character, Brian Newman, finds himself in a struggle with a manifestation of his shadow self, who he calls the “big winner.” The big winner is the opposite of Newman, who is timid, uncertain, and withdrawn. Big winner is more like the trickster archetype: capricious, boisterous, and prone to the chaotic. As the big winner begins to take control of his reality, Newman agrees to undergo experimental surgery to gain control of this darker self. As you can imagine, things do not end well.
Before the surgery, the doctor explains to Newman that the manifestation of his shadow self is the result of a brain abnormality.
The anomaly in your brain is connected to an overdeveloped amygdala, a more primitive part of your mind. The part of you that can distort reality – this big winner – is undoubtedly very id like. Impulsive. Childish. A sort of negative image of yourself.
The surgery does not go as planned, and instead of reigning in the shadow self, that darker aspect of reality becomes the prevalent reality. What is so fascinating about this concept is that, truthfully, our reality is based solely on perception that is agreed upon by the majority of people. But this begs the question: what happens when the paradigm of reality shifts? And this is what occurs in issue 4.
Here we encounter two kids who are constantly wired into their devices. They are obsessed with a sort of virtual reality app that allows them to control the “windows” through which they view their world. What they create through the app manifests in reality, and their darkest fantasies are manifest. What is eerily accurate about this portrayal is that virtual reality gaming can actually tap into the primordial center of the brain, the amygdala. Is it possible that virtual reality will one day alter our actual reality? It’s a thought-provoking question.
Because the darkside becomes a part of them. It waits for them when they close their eyes, when they sleep… if they ever sleep again. Just below the surface of what they think is real… the darkside is always waiting.
Anyway, this arc is a great read. The writing and artwork are outstanding, and the concepts are challenging and relevant to our world today. I highly recommend giving this series a read.
Filed under Literature
Tagged as amygdala, archetype, art, artwork, books, comics, creativity, dark fantasy, darkside, fantasy, geek, graphic novel, horror, id, imagination, Joe Hill, nerd, perception, pop culture, psyche, psychology, reading, reality, review, shadow, subconscious, supernatural, tales, trickster, virtual reality, writing
You must be logged in to post a comment.